Planning, Implementation, and Evaluation of Biology Learning on the Human Excretory System Using Canva as a Learning Medium
Keywords:
Biology learning, Canva, Digital media, Human excretory system, Instructional technology, Student engagementAbstract
The rapid advancement of technology has led to the integration of digital tools in education to enhance student engagement and comprehension. This study examines the planning, implementation, and evaluation of biology learning on the human excretory system using Canva as an instructional medium for 11th-grade science students at SMAS Ibrahimy Wongsorejo, Banyuwangi. Employing a qualitative descriptive approach, data were collected through observations, interviews, and documentation to analyze the effectiveness of Canva in the learning process. The findings indicate that Canva facilitates structured lesson planning by providing interactive and visually appealing materials, making complex biological concepts more accessible. During implementation, students demonstrated increased engagement, creativity, and collaboration when utilizing Canva to design educational materials. Furthermore, evaluation through formative and summative assessments revealed improvements in students' understanding and retention of the subject matter. Teachers reported enhanced instructional delivery and positive student feedback regarding the use of Canva. However, challenges such as internet access and digital literacy were identified as areas requiring further attention.
References
Adesola, S. A., Li, Y., & Liu, X. (2019, March). Boredom in learning. In Proceedings of the 2019 8th International Conference on Educational and Information Technology (pp. 86-91). http://dx.doi.org/10.1145/3318396.3318409
Annissa, A., & Wikarya, Y. (2022). Penggunaan Media Canva Untuk Meningkatkan Kreatifitas dan Hasil Belajar Siswa. Jurnal Pustaka Data (Pusat Akses Kajian Database, Analisa Teknologi, Dan Arsitektur Komputer), 2(2), 90-94. http://dx.doi.org/10.55382/jurnalpustakadata.v2i2.307
Ariyanto, A., Priyayi, D. F., & Dewi, L. (2018). Penggunaan media pembelajaran biologi di sekolah menengah atas (sma) swasta salatiga. BIOEDUKASI: Jurnal Pendidikan Biologi, 9(1), 1-13. http://dx.doi.org/10.24127/bioedukasi.v9i1.1377
Aulia, H., Hafeez, M., Mashwani, H. U., Careemdeen, J. D., Mirzapour, M., & Syaharuddin, S. (2024, March). The role of interactive learning media in enhancing student engagement and academic achievement. In Proceeding of International Seminar On Student Research In Education, Science, and Technology (Vol. 1, pp. 57-67).
Awogbami, P. A. (2020). Lecturers’ use of multimedia resources for knowledge transfer: A study of Adeleke University, Ede, Osun State. Information Impact: Journal of Information and Knowledge Management, 11(2), 35-50. http://dx.doi.org/10.4314/iijikm.v11i2.4
Chasubuta, A., & Ndibalema, P. (2024). Barriers hindering effective engagement in online assessment for teacher education in Tanzania: Perspectives from two teachers’ colleges. Journal of Issues and Practice in Education, 16(1), 31-48. http://dx.doi.org/10.61538/jipe.v16i.1422
Flowers, J., & Moniz, M. (2002). Rapid prototyping in technology education: rapid prototyping, while costly, can afford students a unique opportunity to bring their ideas to reality. The Technology Teacher, 62(3), 7-12. https://link.gale.com/apps/doc/A94872407/AONE?u=anon~47e7a1b3&sid=googleScholar&xid=fd94dff0
Gopalan, C. (2016). The impact of rapid change in educational technology on teaching in higher education. HAPS Educator, 20(4), 85-90. https://doi.org/10.21692/haps.2016.037
Hajian, S. (2019). Transfer of learning and teaching: A review of transfer theories and effective instructional practices. IAFOR Journal of education, 7(1), 93-111. http://dx.doi.org/10.22492/ije.7.1.06
Harahap, F., Nasution, N. E. A., & Manurung, B. (2019). The Effect of Blended Learning on Student's Learning Achievement and Science Process Skills in Plant Tissue Culture Course. International Journal of Instruction, 12(1), 521-538. https://doi.org/10.29333/iji.2019.12134a
Ilori, M. O., & Ajagunna, I. (2020). Re-imagining the future of education in the era of the fourth industrial revolution. Worldwide Hospitality and Tourism Themes, 12(1), 3-12. https://doi.org/10.1108/WHATT-10-2019-0066
Jamaludin, N. F., & Sedek, S. F. (2023). CANVA as a Digital Tool for Effective Student Learning Experience. Journal of Advanced Research in Computing and Applications, 33(1), 22-33. https://doi.org/10.37934/arca.33.1.2233
Jannah, F. N. M., Nuroso, H., Mudzanatun, M., & Isnuryantono, E. (2023). Penggunaan aplikasi canva dalam media pembelajaran matematika di sekolah dasar. Jurnal Pendidikan Dasar, 11(1), 138-146. https://doi.org/10.20961/jpd.v11i1.72716
Kharissidqi, M. T., & Firmansyah, V. W. (2022). Aplikasi canva sebagai media pembelajaran yang efektif. Indonesian Journal Of Education and Humanity, 2(4), 108-113. https://ijoehm.rcipublisher.org/index.php/ijoehm/article/view/34
Maksumah, N. M., Hepni, & Qibtiyah, M. (2025). Penggunaan Media Pembelajaran Canva untuk Meningkatkan Motivasi Belajar Siswa pada Mata Pelajaran Pendidikan Agama Islam dan Budi Pekerti. Journal of Pedagogical and Teacher Professional Development, 1(2), 315–335. https://doi.org/10.35719/jptpd.v1i2.41
Miles, M. B., & Huberman, A. M. (1994). Qualitative data analysis: An expanded sourcebook. sage.
Nasution, N. E. A. (2024). Development of a Digital Escape Room-Assisted E-Book in Environmental Science Courses. Indonesian Journal of Mathematics and Natural Science Education, 5(2), 104-121. https://doi.org/10.35719/mass.v5i2.210
Nasution, N. E. A., & Rizka, C. (2024). Investigating University Student’s Acceptance of Virtual and Remote Labs in Their Learning. Lentera Pendidikan : Jurnal Ilmu Tarbiyah Dan Keguruan, 27(1), 47-62. https://doi.org/10.24252/lp.2024v27n1i4
Nasution, N. E. A. & Sofyan, M. (2024). Development of Pisces Diversity E-Module based on Fish Identification Research in Plalangan Village, Jember. Indonesian Journal of Mathematics and Natural Science Education 5(1), 1-15. https://doi.org/10.35719/mass.v5i1
Nursaid, N., Nuraini, S., & Novitasari, D. R. (2023). How "influence" do media, facilities, and learning interests influence students' economic learning outcomes?. Assyfa Journal of Multidisciplinary Education, 1(1), 41-49. https://doi.org/10.61650/ajme.v1i1.350
Pedroso, J. E., Sulleza, R. S., Francisco, K. H. M. C., Noman, A. J. O., & Martinez, C. A. V. (2023). Unlocking the power of Canva: Students’ views on using the all-in-one tool for creativity and collaboration. Journal of Digital Learning and Distance Education, 2(2), 443-461. http://dx.doi.org/10.56778/jdlde.v2i2.117
Purba, Y. A. (2022). Pemanfaatan aplikasi canva sebagai media pembelajaran matematika di smpn 1 na ix-x aek kota batu. Jurnal Cendekia, 6(2), 1325-1334. https://doi.org/10.31004/cendekia.v6i2.1335
Rahma, D. N., Ramadhani, K. A., Corazon, M., Fami, A., & Bagus, I. R. G. (2024). The Influence of Canva Application Features on The Graphic Design Confidence: A Case Study of College Students. Journal of Applied Multimedia and Networking, 8(1), 60-67. https://doi.org/10.30871/jamn.v8i1.7684
Sharp, J. G., Hemmings, B., Kay, R., Murphy, B., & Elliott, S. (2017). Academic boredom among students in higher education: A mixed-methods exploration of characteristics, contributors and consequences. Journal of Further and Higher Education, 41(5), 657-677. https://doi.org/10.1080/0309877X.2016.1159292
Soendari, T. (2012). Metode penelitian deskriptif. Bandung, UPI. Stuss, Magdalena & Herdan, Agnieszka, 17, 75.
Sugiyono, D. (2013). Metode penelitian pendidikan pendekatan kuantitatif, kualitatif dan R&D.
Talakua, C., & Elly, S. S. (2020). Pengaruh Penggunaan Media Pembelajaran Biologi Berbasis Mobile Learning terhadap Minat dan Kemampuan Berpikir Kreatif Siswa SMA Kota Masohi: Effect of the used of Biology Learning Media Based on Mobile Learning on Learning Interest and Creative Thinking Ability of High School Students in Masohi City. Biodik, 6(1), 46-57. https://doi.org/10.22437/bio.v6i1.8061
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 META: Journal of Science and Technological Education

This work is licensed under a Creative Commons Attribution 4.0 International License.